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Fixed animation player auto-queue duplication and undo/redo

This commit is contained in:
Paulb23
2016-05-07 17:27:52 +01:00
parent a53841a43a
commit 488495852b
3 changed files with 32 additions and 7 deletions

View File

@@ -116,7 +116,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
tool_anim->set_icon(get_icon("Tools","EditorIcons"));
tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed");
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
nodename->set_icon(get_icon("AnimationPlayer","EditorIcons"));
@@ -536,14 +536,19 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
void AnimationPlayerEditor::_blend_editor_next_changed(const String& p_string) {
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
player->animation_set_next(current,p_string);
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player,"animation_set_next",current,blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player,"animation_set_next",current,player->animation_get_next(current));
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_animation_blend() {
@@ -569,6 +574,11 @@ void AnimationPlayerEditor::_animation_blend() {
TreeItem *root = blend_editor.tree->create_item();
updating_blends=true;
int i = 0;
bool anim_found = false;
blend_editor.next->clear();
blend_editor.next->add_item("", i);
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
String to=E->get();
@@ -579,9 +589,20 @@ void AnimationPlayerEditor::_animation_blend() {
blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1,0,3600,0.001);
blend->set_range(1,player->get_blend_time(current,to));
i++;
blend_editor.next->add_item(to, i);
if (to == player->animation_get_next(current)) {
blend_editor.next->select(i);
anim_found = true;
}
}
blend_editor.next->set_text( player->animation_get_next(current) );
// make sure we reset it else it becomes out of sync and could contain a deleted animation
if (!anim_found) {
blend_editor.next->select(0);
player->animation_set_next(current, blend_editor.next->get_item_text(0));
}
updating_blends=false;
}
@@ -913,6 +934,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
undo_redo->add_undo_method(player,"remove_animation",new_name);
undo_redo->add_do_method(player,"animation_set_next",new_name,player->animation_get_next(current));
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
@@ -1438,7 +1460,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
blend_editor.tree = memnew( Tree );
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times: "),blend_editor.tree,true);
blend_editor.next = memnew( LineEdit );
blend_editor.next = memnew( OptionButton );
blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends=false;