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Add magnetometer sensor support for Android

This commit is contained in:
fluffrabbit
2016-05-27 14:29:37 -03:00
committed by George Marques
parent eb7227a20b
commit 4877b714b3
11 changed files with 76 additions and 6 deletions

View File

@@ -206,6 +206,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private Sensor mMagnetometer;
public FrameLayout layout;
public RelativeLayout adLayout;
@@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mMagnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
result_callback = null;
@@ -588,6 +591,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
Window window = getWindow();
@@ -646,7 +650,14 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
float x = adjustedValues[0];
float y = adjustedValues[1];
float z = adjustedValues[2];
GodotLib.accelerometer(x,y,z);
int typeOfSensor = event.sensor.getType();
if (typeOfSensor == event.sensor.TYPE_ACCELEROMETER) {
GodotLib.accelerometer(x,y,z);
}
if (typeOfSensor == event.sensor.TYPE_MAGNETIC_FIELD) {
GodotLib.magnetometer(x,y,z);
}
}
@Override public final void onAccuracyChanged(Sensor sensor, int accuracy) {

View File

@@ -51,6 +51,7 @@ public class GodotLib {
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void magnetometer(float x, float y, float z);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
public static native void joybutton(int p_device, int p_but, boolean p_pressed);
public static native void joyaxis(int p_device, int p_axis, float p_value);