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Remove funny output during when exporting a project or loading Godot Engine

This commit is contained in:
Xavier Sellier
2017-12-11 10:59:59 -05:00
parent dec619296a
commit 487773ed24
12 changed files with 15 additions and 26 deletions

View File

@@ -130,16 +130,16 @@ void VisualServerWrapMT::init() {
if (create_thread) {
draw_mutex = Mutex::create();
print_line("CREATING RENDER THREAD");
print_line("Creating render thread");
OS::get_singleton()->release_rendering_thread();
if (create_thread) {
thread = Thread::create(_thread_callback, this);
print_line("STARTING RENDER THREAD");
print_line("Starting render thread");
}
while (!draw_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
print_line("DONE RENDER THREAD");
print_line("Done render thread");
} else {
visual_server->init();