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Remove funny output during when exporting a project or loading Godot Engine
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@@ -130,16 +130,16 @@ void VisualServerWrapMT::init() {
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if (create_thread) {
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draw_mutex = Mutex::create();
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print_line("CREATING RENDER THREAD");
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print_line("Creating render thread");
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OS::get_singleton()->release_rendering_thread();
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if (create_thread) {
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thread = Thread::create(_thread_callback, this);
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print_line("STARTING RENDER THREAD");
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print_line("Starting render thread");
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}
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while (!draw_thread_up) {
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OS::get_singleton()->delay_usec(1000);
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}
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print_line("DONE RENDER THREAD");
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print_line("Done render thread");
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} else {
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visual_server->init();
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