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Remove funny output during when exporting a project or loading Godot Engine
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@@ -230,7 +230,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
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if (success) {
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return flags.st_mtime;
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} else {
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print_line("ERROR IN: " + p_file);
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print_line("Cannot open: " + p_file);
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ERR_FAIL_V(0);
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};
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