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Remove funny output during when exporting a project or loading Godot Engine

This commit is contained in:
Xavier Sellier
2017-12-11 10:59:59 -05:00
parent dec619296a
commit 487773ed24
12 changed files with 15 additions and 26 deletions

View File

@@ -230,7 +230,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
if (success) {
return flags.st_mtime;
} else {
print_line("ERROR IN: " + p_file);
print_line("Cannot open: " + p_file);
ERR_FAIL_V(0);
};