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Remove funny output during when exporting a project or loading Godot Engine

This commit is contained in:
Xavier Sellier
2017-12-11 10:59:59 -05:00
parent dec619296a
commit 487773ed24
12 changed files with 15 additions and 26 deletions

View File

@@ -2274,7 +2274,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
}
f->seek_end();
print_line("SAVING: " + p_path);
print_line("Saving: " + p_path);
if (p_resource->get_import_metadata().is_valid()) {
uint64_t md_pos = f->get_pos();
Ref<ResourceImportMetadata> imd = p_resource->get_import_metadata();
@@ -2283,8 +2283,6 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
for (int i = 0; i < imd->get_source_count(); i++) {
save_unicode_string(imd->get_source_path(i));
save_unicode_string(imd->get_source_md5(i));
print_line("SAVE PATH: " + imd->get_source_path(i));
print_line("SAVE MD5: " + imd->get_source_md5(i));
}
List<String> options;
imd->get_options(&options);