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Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change prevents users from leaking memory by mistake. Closes #9074.
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@@ -2572,8 +2572,11 @@ void Node::print_stray_nodes() {
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void Node::queue_delete() {
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void Node::queue_delete() {
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ERR_FAIL_COND(!is_inside_tree());
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if (is_inside_tree()) {
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get_tree()->queue_delete(this);
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get_tree()->queue_delete(this);
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} else {
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SceneTree::get_singleton()->queue_delete(this);
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}
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}
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}
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Array Node::_get_children() const {
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Array Node::_get_children() const {
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