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C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
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@@ -32,6 +32,7 @@
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#define GDMONOMARSHAL_H
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#include "core/variant.h"
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#include "gd_mono.h"
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#include "gd_mono_utils.h"
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@@ -56,7 +57,25 @@ T unbox(MonoObject *p_obj) {
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#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
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#define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)
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Variant::Type managed_to_variant_type(const ManagedType &p_type);
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// FIXME: Made this struct in a hurry. It could be done differently.
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struct ExportInfo {
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struct ArrayInfo {
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Variant::Type element_type;
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ArrayInfo() :
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element_type(Variant::NIL) {}
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} array;
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struct DictionaryInfo {
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Variant::Type key_type;
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Variant::Type value_type;
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DictionaryInfo() :
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key_type(Variant::NIL),
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value_type(Variant::NIL) {}
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} dictionary;
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};
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Variant::Type managed_to_variant_type(const ManagedType &p_type, ExportInfo *r_export_info = NULL);
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// String
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