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C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
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@@ -35,24 +35,12 @@
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class GDMonoAssembly;
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class GDMonoClass;
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class IMonoClassMember;
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class GDMonoField;
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class GDMonoProperty;
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class GDMonoMethod;
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class GDMonoProperty;
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struct ManagedType {
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int type_encoding;
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GDMonoClass *type_class;
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class IMonoClassMember;
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ManagedType() :
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type_encoding(0),
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type_class(NULL) {
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}
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ManagedType(int p_type_encoding, GDMonoClass *p_type_class) :
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type_encoding(p_type_encoding),
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type_class(p_type_class) {
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}
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};
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#include "managed_type.h"
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#endif // GD_MONO_HEADER_H
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