1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Fix getting max magnitude in AudioEffectSpectrumAnalyzer

This commit is contained in:
Martin Dahlgren
2019-05-20 23:51:01 +02:00
committed by Rémi Verschelde
parent eaff86f8bd
commit 47f628a013

View File

@@ -170,7 +170,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f
for (int i = begin_pos; i <= end_pos; i++) { for (int i = begin_pos; i <= end_pos; i++) {
max.x = MAX(max.x, r[i].l); max.x = MAX(max.x, r[i].l);
max.y = MAX(max.x, r[i].r); max.y = MAX(max.y, r[i].r);
} }
return max; return max;