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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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@@ -586,6 +586,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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if (dest_is_msaa_2d) {
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dest_fb = FramebufferCacheRD::get_singleton()->get_cache(texture_storage->render_target_get_rd_texture_msaa(render_target));
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texture_storage->render_target_set_msaa_needs_resolve(render_target, true); // Make sure this gets resolved.
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} else {
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dest_fb = texture_storage->render_target_get_rd_framebuffer(render_target);
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}
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@@ -611,6 +612,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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RID source_texture = texture_storage->render_target_get_rd_texture(render_target);
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RID dest_fb = FramebufferCacheRD::get_singleton()->get_cache(texture_storage->render_target_get_rd_texture_msaa(render_target));
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copy_effects->copy_to_fb_rect(source_texture, dest_fb, Rect2i(Point2i(), rb->get_target_size()));
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texture_storage->render_target_set_msaa_needs_resolve(render_target, true); // Make sure this gets resolved.
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}
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RD::get_singleton()->draw_command_end_label();
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