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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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@@ -1116,6 +1116,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
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} else {
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framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target);
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texture_storage->render_target_set_msaa_needs_resolve(p_to_render_target, false); // If MSAA is enabled, our framebuffer will be resolved!
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if (texture_storage->render_target_is_clear_requested(p_to_render_target)) {
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clear = true;
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