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Fixes missng 2D engine bits
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
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@@ -618,6 +618,12 @@ public:
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virtual RID particles_create() = 0;
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enum ParticlesMode {
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PARTICLES_MODE_2D,
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PARTICLES_MODE_3D
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};
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virtual void particles_set_mode(RID p_particles, ParticlesMode p_mode) = 0;
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virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0;
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virtual bool particles_get_emitting(RID p_particles) = 0;
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virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
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