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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Fixes missng 2D engine bits

-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works

2D particles still not working, but stuff needed for it is now implemented.
This commit is contained in:
reduz
2021-05-10 13:12:44 -03:00
parent a1cc6b45dc
commit 479391ef54
18 changed files with 395 additions and 308 deletions

View File

@@ -618,6 +618,12 @@ public:
virtual RID particles_create() = 0;
enum ParticlesMode {
PARTICLES_MODE_2D,
PARTICLES_MODE_3D
};
virtual void particles_set_mode(RID p_particles, ParticlesMode p_mode) = 0;
virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;