You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Fixes missng 2D engine bits
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
This commit is contained in:
@@ -67,12 +67,10 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
};
|
||||
|
||||
enum {
|
||||
FLAGS_INSTANCING_STRIDE_MASK = 0xF,
|
||||
FLAGS_INSTANCING_ENABLED = (1 << 4),
|
||||
FLAGS_INSTANCING_HAS_COLORS = (1 << 5),
|
||||
FLAGS_INSTANCING_COLOR_8BIT = (1 << 6),
|
||||
FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 7),
|
||||
FLAGS_INSTANCING_CUSTOM_DATA_8_BIT = (1 << 8),
|
||||
|
||||
FLAGS_INSTANCING_MASK = 0x7F,
|
||||
FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
|
||||
FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
|
||||
|
||||
FLAGS_CLIP_RECT_UV = (1 << 9),
|
||||
FLAGS_TRANSPOSE_RECT = (1 << 10),
|
||||
|
||||
Reference in New Issue
Block a user