You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
This commit is contained in:
@@ -19,11 +19,6 @@ def can_build():
|
||||
if (os.getenv("VSINSTALLDIR")):
|
||||
|
||||
if (os.getenv("ANGLE_SRC_PATH") == None):
|
||||
print("You need to define ANGLE_SRC_PATH to the path of ANGLE source root.")
|
||||
return False
|
||||
|
||||
if not os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
|
||||
print ("Couldn't find the ANGLE solution. Is ANGLE_SRC_PATH configured to the right path?")
|
||||
return False
|
||||
|
||||
return True
|
||||
@@ -58,6 +53,9 @@ def configure(env):
|
||||
jobs = str(env.GetOption("num_jobs"))
|
||||
angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
|
||||
|
||||
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
|
||||
env["build_angle"] = True
|
||||
|
||||
if os.getenv('Platform') == "ARM":
|
||||
|
||||
print "Compiled program architecture will be an ARM executable. (forcing bits=32)."
|
||||
|
||||
Reference in New Issue
Block a user