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Allow clearing backbuffer after finishing CanvasGroup

This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
This commit is contained in:
clayjohn
2022-10-07 14:13:40 -07:00
parent 1baefceaba
commit 4765e5fa64
2 changed files with 4 additions and 0 deletions

View File

@@ -300,6 +300,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
} }
canvas_group_owner = nullptr; canvas_group_owner = nullptr;
// Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
backbuffer_cleared = false;
} }
if (backbuffer_copy) { if (backbuffer_copy) {

View File

@@ -1475,6 +1475,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
} }
canvas_group_owner = nullptr; canvas_group_owner = nullptr;
// Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
backbuffer_cleared = false;
} }
if (backbuffer_copy) { if (backbuffer_copy) {