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Allow clearing backbuffer after finishing CanvasGroup
This avoids an issue where having multiple CanvasGroups overlap would create a weird artifact
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@@ -1475,6 +1475,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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}
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canvas_group_owner = nullptr;
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// Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
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backbuffer_cleared = false;
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}
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if (backbuffer_copy) {
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