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Removed interactive loader, added proper thread loading.
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@@ -173,7 +173,7 @@ Shader::~Shader() {
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}
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////////////
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RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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if (r_error)
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*r_error = ERR_FILE_CANT_OPEN;
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