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Removed interactive loader, added proper thread loading.
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@@ -2251,7 +2251,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
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/*************** RESOURCE ***************/
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RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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if (r_error)
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*r_error = ERR_FILE_CANT_OPEN;
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