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Removed interactive loader, added proper thread loading.
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@@ -373,7 +373,7 @@ void VideoStreamGDNative::set_audio_track(int p_track) {
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/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
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RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
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if (!f) {
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if (r_error) {
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