You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Removed interactive loader, added proper thread loading.
This commit is contained in:
@@ -1931,7 +1931,7 @@ void NativeReloadNode::_notification(int p_what) {
|
||||
#endif
|
||||
}
|
||||
|
||||
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
||||
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
|
||||
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user