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Removed interactive loader, added proper thread loading.
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@@ -94,7 +94,7 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
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{ "GRAYSCALE_ALPHA", false, false, 1, 2, Image::FORMAT_LA8 }
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};
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RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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if (r_error)
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*r_error = ERR_CANT_OPEN;
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