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Working multiple window support, including editor
This commit is contained in:
committed by
Juan Linietsky
parent
f51fdc6eef
commit
4758057f20
@@ -1648,7 +1648,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
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// keep dialog within window bounds
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Size2 window_size = DisplayServer::get_singleton()->window_get_size();
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Rect2 dialog_rect = members_dialog->get_global_rect();
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Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size());
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if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) {
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int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y;
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members_dialog->set_position(members_dialog->get_position() - Point2(0, difference));
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@@ -2490,13 +2490,10 @@ VisualShaderEditor::VisualShaderEditor() {
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members_dialog->get_ok()->set_text(TTR("Create"));
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members_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
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members_dialog->get_ok()->set_disabled(true);
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members_dialog->set_resizable(true);
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members_dialog->set_as_minsize();
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members_dialog->connect("hide", callable_mp(this, &VisualShaderEditor::_member_cancel));
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members_dialog->connect("cancelled", callable_mp(this, &VisualShaderEditor::_member_cancel));
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add_child(members_dialog);
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alert = memnew(AcceptDialog);
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alert->set_as_minsize();
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alert->get_label()->set_autowrap(true);
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alert->get_label()->set_align(Label::ALIGN_CENTER);
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alert->get_label()->set_valign(Label::VALIGN_CENTER);
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