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GDScript: Fix issue when calling new() on its own
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@@ -3229,7 +3229,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
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return result;
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}
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bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
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bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
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r_static = false;
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r_vararg = false;
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r_default_arg_count = 0;
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@@ -3255,7 +3255,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
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return false;
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}
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bool is_constructor = p_base_type.is_meta_type && p_function == "new";
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bool is_constructor = (p_base_type.is_meta_type || (p_source->callee && p_source->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_function == StaticCString::create("new");
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if (is_constructor) {
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function_name = "_init";
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r_static = true;
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