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Fix RendererRD crash on start on Intel Macs.
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@@ -158,6 +158,11 @@ void RendererCompositorRD::initialize() {
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blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
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}
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#if defined(MACOS_ENABLED) && defined(__x86_64__)
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if (scene) {
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scene->get_sky()->check_cubemap_array();
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}
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#endif
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}
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uint64_t RendererCompositorRD::frame = 1;
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