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Fix disabling depth prepass breaks opaque material

(cherry picked from commit 28f7a62ae4)
This commit is contained in:
Lunarisnia
2023-10-15 12:18:13 +07:00
committed by Yuri Sizov
parent d56a6ad461
commit 471af30f7b

View File

@@ -2925,8 +2925,8 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);