You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
GDScript: Add support for static method calls in native types
This commit is contained in:
@@ -92,6 +92,21 @@ Object *GDScriptNativeClass::instantiate() {
|
||||
return ClassDB::instantiate(name);
|
||||
}
|
||||
|
||||
Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
||||
if (p_method == SNAME("new")) {
|
||||
// Constructor.
|
||||
return Object::callp(p_method, p_args, p_argcount, r_error);
|
||||
}
|
||||
MethodBind *method = ClassDB::get_method(name, p_method);
|
||||
if (method) {
|
||||
// Native static method.
|
||||
return method->call(nullptr, p_args, p_argcount, r_error);
|
||||
}
|
||||
|
||||
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
|
||||
return Variant();
|
||||
}
|
||||
|
||||
GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
|
||||
if (p_script->initializer) {
|
||||
return p_script->initializer;
|
||||
|
||||
Reference in New Issue
Block a user