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Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
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@@ -135,6 +135,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
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_update_resource();
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}
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void EditorResourcePicker::_file_quick_selected() {
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_file_selected(quick_open->get_selected());
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}
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void EditorResourcePicker::_update_menu() {
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_update_menu_items();
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@@ -153,7 +157,10 @@ void EditorResourcePicker::_update_menu_items() {
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// Add options for creating specific subtypes of the base resource type.
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set_create_options(edit_menu);
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// Add an option to load a resource from a file.
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// Add an option to load a resource from a file using the QuickOpen dialog.
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edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
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// Add an option to load a resource from a file using the regular file dialog.
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edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Load"), OBJ_MENU_LOAD);
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// Add options for changing existing value of the resource.
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@@ -246,6 +253,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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file_dialog->popup_file_dialog();
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} break;
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case OBJ_MENU_QUICKLOAD: {
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if (!quick_open) {
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quick_open = memnew(EditorQuickOpen);
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add_child(quick_open);
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quick_open->connect("quick_open", callable_mp(this, &EditorResourcePicker::_file_quick_selected));
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}
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quick_open->popup_dialog(base_type);
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quick_open->set_title(TTR("Resource"));
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} break;
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case OBJ_MENU_EDIT: {
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if (edited_resource.is_valid()) {
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emit_signal(SNAME("resource_selected"), edited_resource);
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