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Add QuickLoad option to resource picker.

When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.
This commit is contained in:
Ryan Roden-Corrent
2020-03-22 09:31:46 -04:00
parent d169087b67
commit 470b94fe22
2 changed files with 23 additions and 1 deletions

View File

@@ -135,6 +135,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
_update_resource();
}
void EditorResourcePicker::_file_quick_selected() {
_file_selected(quick_open->get_selected());
}
void EditorResourcePicker::_update_menu() {
_update_menu_items();
@@ -153,7 +157,10 @@ void EditorResourcePicker::_update_menu_items() {
// Add options for creating specific subtypes of the base resource type.
set_create_options(edit_menu);
// Add an option to load a resource from a file.
// Add an option to load a resource from a file using the QuickOpen dialog.
edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
// Add an option to load a resource from a file using the regular file dialog.
edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Load"), OBJ_MENU_LOAD);
// Add options for changing existing value of the resource.
@@ -246,6 +253,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
file_dialog->popup_file_dialog();
} break;
case OBJ_MENU_QUICKLOAD: {
if (!quick_open) {
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
quick_open->connect("quick_open", callable_mp(this, &EditorResourcePicker::_file_quick_selected));
}
quick_open->popup_dialog(base_type);
quick_open->set_title(TTR("Resource"));
} break;
case OBJ_MENU_EDIT: {
if (edited_resource.is_valid()) {
emit_signal(SNAME("resource_selected"), edited_resource);