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[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
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@@ -90,6 +90,7 @@ public:
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String get_user_data_dir() const override;
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bool is_userfs_persistent() const override;
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bool is_single_window() const override { return true; }
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void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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