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Add cursor shape support for the Android platform
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@@ -79,7 +79,7 @@ open class GodotEditor : FullScreenGodotApp() {
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super.onCreate(savedInstanceState)
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// Enable long press, panning and scaling gestures
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godotFragment?.mView?.inputHandler?.apply {
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godotFragment?.renderView?.inputHandler?.apply {
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enableLongPress(enableLongPressGestures())
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enablePanningAndScalingGestures(enablePanAndScaleGestures())
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}
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