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Mono: Makes GD.Convert take Variant.Type instead of int
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@@ -18,7 +18,7 @@ namespace Godot
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return godot_icall_GD_bytes2var(bytes, allow_objects);
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return godot_icall_GD_bytes2var(bytes, allow_objects);
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}
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}
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public static object Convert(object what, int type)
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public static object Convert(object what, Variant.Type type)
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{
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{
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return godot_icall_GD_convert(what, type);
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return godot_icall_GD_convert(what, type);
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}
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}
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@@ -200,7 +200,7 @@ namespace Godot
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internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
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internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
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[MethodImpl(MethodImplOptions.InternalCall)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static object godot_icall_GD_convert(object what, int type);
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internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_GD_hash(object var);
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internal extern static int godot_icall_GD_hash(object var);
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