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Fix inconsistences in some buttons in the Canvas/Spatial editor menubar
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@@ -103,24 +103,25 @@ void NavigationMeshEditor::_bind_methods() {
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NavigationMeshEditor::NavigationMeshEditor() {
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bake_hbox = memnew(HBoxContainer);
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button_bake = memnew(ToolButton);
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button_bake->set_text(TTR("Bake!"));
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bake_hbox->add_child(button_bake);
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button_bake->set_toggle_mode(true);
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button_reset = memnew(Button);
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button_bake->set_tooltip(TTR("Bake the navigation mesh.") + "\n");
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button_bake->set_text(TTR("Bake NavMesh"));
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button_bake->connect("pressed", this, "_bake_pressed");
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button_reset = memnew(ToolButton);
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bake_hbox->add_child(button_reset);
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// No button text, we only use a revert icon which is set when entering the tree.
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button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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button_reset->connect("pressed", this, "_clear_pressed");
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bake_info = memnew(Label);
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bake_hbox->add_child(button_bake);
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bake_hbox->add_child(button_reset);
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bake_hbox->add_child(bake_info);
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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node = NULL;
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button_bake->connect("pressed", this, "_bake_pressed");
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button_reset->connect("pressed", this, "_clear_pressed");
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button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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}
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NavigationMeshEditor::~NavigationMeshEditor() {
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