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Fix inconsistences in some buttons in the Canvas/Spatial editor menubar

This commit is contained in:
Michael Alexsander Silva Dias
2018-10-21 23:31:51 -03:00
parent dbaa223297
commit 46d02bade4
7 changed files with 16 additions and 17 deletions

View File

@@ -103,24 +103,25 @@ void NavigationMeshEditor::_bind_methods() {
NavigationMeshEditor::NavigationMeshEditor() {
bake_hbox = memnew(HBoxContainer);
button_bake = memnew(ToolButton);
button_bake->set_text(TTR("Bake!"));
bake_hbox->add_child(button_bake);
button_bake->set_toggle_mode(true);
button_reset = memnew(Button);
button_bake->set_tooltip(TTR("Bake the navigation mesh.") + "\n");
button_bake->set_text(TTR("Bake NavMesh"));
button_bake->connect("pressed", this, "_bake_pressed");
button_reset = memnew(ToolButton);
bake_hbox->add_child(button_reset);
// No button text, we only use a revert icon which is set when entering the tree.
button_reset->set_tooltip(TTR("Clear the navigation mesh."));
button_reset->connect("pressed", this, "_clear_pressed");
bake_info = memnew(Label);
bake_hbox->add_child(button_bake);
bake_hbox->add_child(button_reset);
bake_hbox->add_child(bake_info);
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
node = NULL;
button_bake->connect("pressed", this, "_bake_pressed");
button_reset->connect("pressed", this, "_clear_pressed");
button_reset->set_tooltip(TTR("Clear the navigation mesh."));
}
NavigationMeshEditor::~NavigationMeshEditor() {