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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132

This commit is contained in:
Juan Linietsky
2019-01-22 10:04:25 -03:00
parent 6ab16512eb
commit 46af4b0a4b
7 changed files with 96 additions and 89 deletions

View File

@@ -141,6 +141,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
virtual bool light_instances_can_render_shadow_cube() const { return true; }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;