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Introduce appCategory attribute of android to set category
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@@ -44,6 +44,18 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
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</resources>
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)";
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// Application category.
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// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
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static const int APP_CATEGORY_ACCESSIBILITY = 0;
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static const int APP_CATEGORY_AUDIO = 1;
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static const int APP_CATEGORY_GAME = 2;
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static const int APP_CATEGORY_IMAGE = 3;
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static const int APP_CATEGORY_MAPS = 4;
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static const int APP_CATEGORY_NEWS = 5;
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static const int APP_CATEGORY_PRODUCTIVITY = 6;
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static const int APP_CATEGORY_SOCIAL = 7;
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static const int APP_CATEGORY_VIDEO = 8;
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// Supported XR modes.
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// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
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static const int XR_MODE_REGULAR = 0;
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@@ -73,6 +85,10 @@ int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orien
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String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
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int _get_app_category_value(int category_index);
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String _get_app_category_label(int category_index);
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir);
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