You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add suffixes to all nodes and resources
This commit is contained in:
@@ -525,8 +525,8 @@ void InputEventMouse::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px"), "set_global_position", "get_global_position");
|
||||
}
|
||||
|
||||
///////////////////////////////////
|
||||
@@ -867,8 +867,8 @@ void InputEventMouseMotion::_bind_methods() {
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
|
||||
}
|
||||
|
||||
///////////////////////////////////
|
||||
@@ -1167,7 +1167,7 @@ void InputEventScreenTouch::_bind_methods() {
|
||||
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
|
||||
}
|
||||
|
||||
@@ -1260,9 +1260,9 @@ void InputEventScreenDrag::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
|
||||
}
|
||||
|
||||
///////////////////////////////////
|
||||
@@ -1362,7 +1362,7 @@ void InputEventGesture::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
|
||||
ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
|
||||
}
|
||||
|
||||
Vector2 InputEventGesture::get_position() const {
|
||||
|
||||
Reference in New Issue
Block a user