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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use get_slicec instead of get_slice for single character splitters

This commit is contained in:
A Thousand Ships
2024-11-16 17:16:07 +01:00
parent b5bdb88062
commit 466590d0ec
58 changed files with 210 additions and 210 deletions

View File

@@ -5574,7 +5574,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
result.set_container_element_type(0, elem_type);
} else if (p_property.type == Variant::DICTIONARY && p_property.hint == PROPERTY_HINT_DICTIONARY_TYPE) {
// Check element type.
StringName key_elem_type_name = p_property.hint_string.get_slice(";", 0);
StringName key_elem_type_name = p_property.hint_string.get_slicec(';', 0);
GDScriptParser::DataType key_elem_type;
key_elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -5599,7 +5599,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
}
key_elem_type.is_constant = false;
StringName value_elem_type_name = p_property.hint_string.get_slice(";", 1);
StringName value_elem_type_name = p_property.hint_string.get_slicec(';', 1);
GDScriptParser::DataType value_elem_type;
value_elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;