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VCS: Port Godot 3.5's VCS features to GDExtension
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@@ -327,7 +327,6 @@ class ScriptEditor : public PanelContainer {
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String _get_debug_tooltip(const String &p_text, Node *_se);
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void _resave_scripts(const String &p_str);
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void _reload_scripts();
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bool _test_script_times_on_disk(Ref<Resource> p_for_script = Ref<Resource>());
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@@ -478,6 +477,7 @@ public:
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bool toggle_scripts_panel();
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bool is_scripts_panel_toggled();
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void apply_scripts() const;
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void reload_scripts();
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void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
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void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
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Ref<Resource> open_file(const String &p_file);
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