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VCS: Port Godot 3.5's VCS features to GDExtension

This commit is contained in:
Twarit Waikar
2022-06-14 00:17:40 +05:30
parent de5f13e935
commit 4656ea8977
6 changed files with 1873 additions and 519 deletions

View File

@@ -327,7 +327,6 @@ class ScriptEditor : public PanelContainer {
String _get_debug_tooltip(const String &p_text, Node *_se);
void _resave_scripts(const String &p_str);
void _reload_scripts();
bool _test_script_times_on_disk(Ref<Resource> p_for_script = Ref<Resource>());
@@ -478,6 +477,7 @@ public:
bool toggle_scripts_panel();
bool is_scripts_panel_toggled();
void apply_scripts() const;
void reload_scripts();
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
Ref<Resource> open_file(const String &p_file);