1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Fixed several bugs with directional light, and changed defaults to be more sensible.

This commit is contained in:
Juan Linietsky
2017-06-14 16:56:47 -03:00
parent 0a87979d2e
commit 462d8ceb46
10 changed files with 48 additions and 169 deletions

View File

@@ -131,7 +131,7 @@ public:
virtual RID light_instance_create(RID p_light) = 0;
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
virtual RID reflection_atlas_create() = 0;