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Fixed several bugs with directional light, and changed defaults to be more sensible.
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@@ -131,7 +131,7 @@ public:
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virtual RID light_instance_create(RID p_light) = 0;
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virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
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virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0;
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virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
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virtual void light_instance_mark_visible(RID p_light_instance) = 0;
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virtual RID reflection_atlas_create() = 0;
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