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Use new dock system for Debugger
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@@ -35,7 +35,6 @@
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#include "editor/debugger/editor_debugger_server.h"
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#include "editor/debugger/editor_file_server.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/run/run_instances_dialog.h"
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#include "editor/script/script_editor_plugin.h"
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#include "editor/settings/editor_command_palette.h"
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@@ -56,7 +55,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
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file_server = memnew(EditorFileServer);
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EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
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EditorNode::get_bottom_panel()->add_item(TTRC("Debugger"), debugger, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_debugger_bottom_panel", TTRC("Toggle Debugger Bottom Panel"), KeyModifierMask::ALT | Key::D));
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EditorDockManager::get_singleton()->add_dock(debugger);
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// Main editor debug menu.
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debug_menu = p_debug_menu;
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@@ -40,9 +40,9 @@
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/run/editor_run_bar.h"
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#include "editor/script/script_editor_plugin.h"
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#include "editor/settings/editor_command_palette.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/menu_button.h"
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@@ -61,6 +61,17 @@ void _for_all(TabContainer *p_node, const Func &p_func) {
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EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
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EditorDebuggerNode::EditorDebuggerNode() {
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set_name(TTRC("Debugger"));
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set_icon_name("Debug");
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set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_debugger_bottom_panel", TTRC("Toggle Debugger Dock"), KeyModifierMask::ALT | Key::D));
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set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
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set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL);
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set_global(false);
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set_transient(true);
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set_clip_contents(false);
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_update_margins();
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if (!singleton) {
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singleton = this;
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}
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@@ -332,13 +343,6 @@ void EditorDebuggerNode::_notification(int p_what) {
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} break;
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case NOTIFICATION_READY: {
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// TODO: Replace this hack once EditorDebuggerNode is converted to a dock. It should be in the constructor.
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EditorDock *parent = Object::cast_to<EditorDock>(get_parent());
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if (parent) {
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parent->set_clip_contents(false);
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_update_margins();
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}
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_update_debug_options();
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initializing = false;
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} break;
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@@ -440,29 +444,25 @@ void EditorDebuggerNode::_update_errors() {
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last_error_count = error_count;
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last_warning_count = warning_count;
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// TODO: Replace this hack once EditorDebuggerNode is converted to a dock.
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EditorDock *parent = Object::cast_to<EditorDock>(get_parent());
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if (!parent) {
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return;
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}
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if (error_count == 0 && warning_count == 0) {
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set_name(TTR("Debugger"));
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parent->set_dock_icon(Ref<Texture2D>());
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parent->set_title_color(Color(0, 0, 0, 0));
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set_title("");
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set_dock_icon(Ref<Texture2D>());
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set_title_color(Color(0, 0, 0, 0));
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set_force_show_icon(false);
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} else {
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set_name(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
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set_title(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
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if (error_count >= 1 && warning_count >= 1) {
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parent->set_dock_icon(get_editor_theme_icon(SNAME("ErrorWarning")));
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set_dock_icon(get_editor_theme_icon(SNAME("ErrorWarning")));
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// Use error color to represent the highest level of severity reported.
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parent->set_title_color(get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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set_title_color(get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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} else if (error_count >= 1) {
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parent->set_dock_icon(get_editor_theme_icon(SNAME("Error")));
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parent->set_title_color(get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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set_dock_icon(get_editor_theme_icon(SNAME("Error")));
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set_title_color(get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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} else {
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parent->set_dock_icon(get_editor_theme_icon(SNAME("Warning")));
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parent->set_title_color(get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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set_dock_icon(get_editor_theme_icon(SNAME("Warning")));
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set_title_color(get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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}
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set_force_show_icon(true);
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}
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}
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}
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@@ -564,7 +564,7 @@ void EditorDebuggerNode::_break_state_changed() {
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const bool breaked = get_current_debugger()->is_breaked();
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const bool can_debug = get_current_debugger()->is_debuggable();
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if (breaked) { // Show debugger.
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EditorNode::get_bottom_panel()->make_item_visible(this);
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EditorDockManager::get_singleton()->focus_dock(this);
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}
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// Update script menu.
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@@ -32,7 +32,7 @@
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#include "core/object/script_language.h"
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#include "editor/debugger/editor_debugger_server.h"
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#include "scene/gui/margin_container.h"
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#include "editor/docks/editor_dock.h"
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class Button;
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class DebugAdapterParser;
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@@ -44,8 +44,8 @@ class ScriptEditorDebugger;
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class TabContainer;
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class UndoRedo;
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class EditorDebuggerNode : public MarginContainer {
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GDCLASS(EditorDebuggerNode, MarginContainer);
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class EditorDebuggerNode : public EditorDock {
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GDCLASS(EditorDebuggerNode, EditorDock);
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public:
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enum CameraOverride {
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@@ -73,7 +73,7 @@ void EditorDebuggerTree::_notification(int p_what) {
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connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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} break;
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_READY: {
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update_icon_max_width();
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} break;
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}
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@@ -1070,12 +1070,7 @@ void ScriptEditorDebugger::_update_reason_content_height() {
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void ScriptEditorDebugger::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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le_set->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
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le_clear->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
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error_tree->connect(SceneStringName(item_selected), callable_mp(this, &ScriptEditorDebugger::_error_selected));
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error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
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breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
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case NOTIFICATION_POSTINITIALIZE: {
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connect("started", callable_mp(expression_evaluator, &EditorExpressionEvaluator::on_start));
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} break;
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@@ -2206,6 +2201,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
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breakpoints_tree->set_hide_root(true);
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breakpoints_tree->set_theme_type_variation("TreeSecondary");
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breakpoints_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
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breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
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breakpoints_tree->create_item();
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parent_sc->add_child(breakpoints_tree);
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@@ -2262,6 +2258,8 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
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error_tree->set_allow_rmb_select(true);
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error_tree->set_allow_reselect(true);
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error_tree->set_theme_type_variation("TreeSecondary");
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error_tree->connect(SceneStringName(item_selected), callable_mp(this, &ScriptEditorDebugger::_error_selected));
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error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
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error_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
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errors_tab->add_child(error_tree);
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@@ -2412,8 +2410,10 @@ Instead, use the monitors tab to obtain more precise VRAM usage.
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info_left->add_child(l);
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lehb->add_child(live_edit_root);
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le_set = memnew(Button(TTRC("Set From Tree")));
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le_set->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
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lehb->add_child(le_set);
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le_clear = memnew(Button(TTRC("Clear")));
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le_clear->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
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lehb->add_child(le_clear);
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info_left->add_child(lehb);
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}
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@@ -5321,7 +5321,7 @@ void EditorNode::_project_run_started() {
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if (action_on_play == ACTION_ON_PLAY_OPEN_OUTPUT) {
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editor_dock_manager->focus_dock(log);
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} else if (action_on_play == ACTION_ON_PLAY_OPEN_DEBUGGER) {
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bottom_panel->make_item_visible(EditorDebuggerNode::get_singleton());
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editor_dock_manager->focus_dock(EditorDebuggerNode::get_singleton());
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}
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}
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