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[Editor] Add EditorPlugin::scene_saved signal (3.x backport)
Matches the `EditorNode` one for parity with the exposed `resource_saved` signal 3.x backport: Adjusted documentation slightly, backported to 3.x branch Co-authored-by: t20kdc <asdd2808@gmail.com>
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@@ -1577,6 +1577,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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// This needs to be emitted before saving external resources.
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emit_signal("scene_saved", p_file);
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editor_data.notify_scene_saved(p_file);
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_save_external_resources();
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editor_data.save_editor_external_data();
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