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[Editor] Add EditorPlugin::scene_saved signal (3.x backport)
Matches the `EditorNode` one for parity with the exposed `resource_saved` signal 3.x backport: Adjusted documentation slightly, backported to 3.x branch Co-authored-by: t20kdc <asdd2808@gmail.com>
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@@ -518,6 +518,7 @@
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<signal name="resource_saved">
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<argument index="0" name="resource" type="Resource" />
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<description>
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Emitted when the given [code]resource[/code] was saved on disc. See also [signal scene_saved], which is used for edited scenes instead of this signal. The [PackedScene] does not count as a saved resource.
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</description>
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</signal>
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<signal name="scene_changed">
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@@ -529,7 +530,13 @@
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<signal name="scene_closed">
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<argument index="0" name="filepath" type="String" />
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<description>
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Emitted when user closes a scene. The argument is file path to a closed scene.
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Emitted when user closes a scene. The argument is a file path to the closed scene.
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</description>
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</signal>
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<signal name="scene_saved">
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<argument index="0" name="filepath" type="String" />
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<description>
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Emitted when a scene was saved on disc. The argument is a file path to the saved scene. See also [signal resource_saved], used for other resources.
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</description>
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</signal>
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</signals>
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