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@@ -101,7 +101,7 @@ bool InputDefault::is_action_pressed(const StringName& p_action) {
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const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
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if (!alist)
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return NULL;
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return false;
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for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
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@@ -220,18 +220,18 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
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};
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};
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js.uid = uidname;
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//printf("looking for mappings for guid %ls\n", uidname.c_str());
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js.connected = true;
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int mapping = fallback_mapping;
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for (int i=0; i < map_db.size(); i++) {
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if (js.uid == map_db[i].uid) {
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mapping = i;
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js.name = map_db[i].name;
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//printf("found mapping\n");
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};
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};
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js.mapping = mapping;
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}
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else {
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js.connected = false;
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for (int i = 0; i < JOY_BUTTON_MAX; i++) {
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if (i < JOY_AXIS_MAX)
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@@ -1039,3 +1039,15 @@ bool InputDefault::is_joy_mapped(int p_device) {
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String InputDefault::get_joy_guid_remapped(int p_device) const {
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return joy_names[p_device].uid;
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}
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Array InputDefault::get_connected_joysticks() {
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Array ret;
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Map<int, Joystick>::Element *elem = joy_names.front();
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while (elem) {
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if (elem->get().connected) {
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ret.push_back(elem->key());
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}
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elem = elem->next();
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}
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return ret;
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}
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