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[Net] Add WebSocketServer handshake_timeout property.
Allows customization of the maximum time a client is allowed to stay in the the "pending" state (i.e. awaiting HTTP handshake). This used to be 1 second by before, the new default is 3 seconds.
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@@ -95,8 +95,8 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
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return true;
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}
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Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
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if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT) {
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Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout) {
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if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
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return ERR_TIMEOUT;
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}
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if (use_ssl) {
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@@ -188,7 +188,7 @@ void WSLServer::poll() {
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List<Ref<PendingPeer>> remove_peers;
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for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
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Ref<PendingPeer> ppeer = E->get();
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Error err = ppeer->do_handshake(_protocols);
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Error err = ppeer->do_handshake(_protocols, handshake_timeout);
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if (err == ERR_BUSY) {
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continue;
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} else if (err != OK) {
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