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Correctly check scripts that must inherit EditorPlugin

Also updates some error messages related to this kind of check
across the codebase.

(cherry picked from commit bc1949d797)
This commit is contained in:
Yuri Sizov
2023-11-23 16:19:24 +01:00
committed by Rémi Verschelde
parent a207e53def
commit 4564a8513a
7 changed files with 23 additions and 28 deletions

View File

@@ -78,31 +78,30 @@ void init_autoloads() {
scn.instantiate();
scn->set_path(info.path);
scn->reload_from_file();
ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));
if (scn.is_valid()) {
n = scn->instantiate();
}
} else {
Ref<Resource> res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
ERR_CONTINUE_MSG(res.is_null(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));
Ref<Script> scr = res;
if (scr.is_valid()) {
StringName ibt = scr->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
ERR_CONTINUE_MSG(!valid_type, vformat("Failed to instantiate an autoload, script '%s' does not inherit from 'Node'.", info.path));
Object *obj = ClassDB::instantiate(ibt);
ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt));
ERR_CONTINUE_MSG(!obj, vformat("Failed to instantiate an autoload, cannot instantiate '%s'.", ibt));
n = Object::cast_to<Node>(obj);
n->set_script(scr);
}
}
ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
ERR_CONTINUE_MSG(!n, vformat("Failed to instantiate an autoload, path is not pointing to a scene or a script: %s.", info.path));
n->set_name(info.name);
for (int i = 0; i < ScriptServer::get_language_count(); i++) {