diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index bb4581c1ca5..e0bae5cfeb7 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -108,6 +108,7 @@
The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
+ [b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
The clipping behavior when [member visible_characters] or [member visible_ratio] is set.
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index f36f55d24a7..c0b0fee6284 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -803,6 +803,7 @@
The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
+ [b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
The clipping behavior when [member visible_characters] or [member visible_ratio] is set.