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Use render method from OS in compositor RD; Update related UI
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@@ -306,7 +306,7 @@ RendererCompositorRD::RendererCompositorRD() {
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fog = memnew(RendererRD::Fog);
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canvas = memnew(RendererCanvasRenderRD());
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String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
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String rendering_method = OS::get_singleton()->get_current_rendering_method();
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uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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if (rendering_method == "mobile" || textures_per_stage < 48) {
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