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Renamed fixed_process to physics_process
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@@ -105,8 +105,8 @@ bool InputDefault::is_action_just_pressed(const StringName &p_action) const {
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if (!E)
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return false;
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if (Engine::get_singleton()->is_in_fixed_frame()) {
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return E->get().pressed && E->get().fixed_frame == Engine::get_singleton()->get_fixed_frames();
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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}
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@@ -118,8 +118,8 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
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if (!E)
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return false;
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if (Engine::get_singleton()->is_in_fixed_frame()) {
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return !E->get().pressed && E->get().fixed_frame == Engine::get_singleton()->get_fixed_frames();
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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}
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@@ -324,7 +324,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {
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Action action;
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action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.pressed = p_event->is_pressed();
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action_state[E->key()] = action;
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@@ -460,7 +460,7 @@ void InputDefault::action_press(const StringName &p_action) {
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Action action;
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action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.pressed = true;
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@@ -471,7 +471,7 @@ void InputDefault::action_release(const StringName &p_action) {
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Action action;
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action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.pressed = false;
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