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Renamed fixed_process to physics_process

This commit is contained in:
AndreaCatania
2017-09-30 16:19:07 +02:00
parent 4f39ce32b9
commit 4537977d6d
75 changed files with 296 additions and 296 deletions

View File

@@ -2708,7 +2708,7 @@ void CanvasItemEditor::_draw_viewport() {
void CanvasItemEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_FIXED_PROCESS) {
if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
@@ -4032,14 +4032,14 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_fixed_process(true);
canvas_item_editor->set_physics_process(true);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
canvas_item_editor->viewport_base->grab_focus();
} else {
canvas_item_editor->hide();
canvas_item_editor->set_fixed_process(false);
canvas_item_editor->set_physics_process(false);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
}
}