You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Renamed fixed_process to physics_process
This commit is contained in:
@@ -186,12 +186,12 @@ struct _ScriptDebuggerLocalProfileInfoSort {
|
||||
}
|
||||
};
|
||||
|
||||
void ScriptDebuggerLocal::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) {
|
||||
void ScriptDebuggerLocal::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
|
||||
|
||||
frame_time = p_frame_time;
|
||||
idle_time = p_idle_time;
|
||||
fixed_time = p_fixed_time;
|
||||
fixed_frame_time = p_fixed_frame_time;
|
||||
physics_time = p_physics_time;
|
||||
physics_frame_time = p_physics_frame_time;
|
||||
}
|
||||
|
||||
void ScriptDebuggerLocal::idle_poll() {
|
||||
@@ -250,9 +250,9 @@ void ScriptDebuggerLocal::profiling_start() {
|
||||
profiling = true;
|
||||
pinfo.resize(32768);
|
||||
frame_time = 0;
|
||||
fixed_time = 0;
|
||||
physics_time = 0;
|
||||
idle_time = 0;
|
||||
fixed_frame_time = 0;
|
||||
physics_frame_time = 0;
|
||||
}
|
||||
|
||||
void ScriptDebuggerLocal::profiling_end() {
|
||||
|
||||
Reference in New Issue
Block a user