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Renamed fixed_process to physics_process
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@@ -116,9 +116,9 @@ Engine::Engine() {
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_target_fps = 0;
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_time_scale = 1.0;
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_pixel_snap = false;
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_fixed_frames = 0;
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_physics_frames = 0;
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_idle_frames = 0;
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_in_fixed = false;
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_in_physics = false;
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_frame_ticks = 0;
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_frame_step = 0;
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editor_hint = false;
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