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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x

This commit is contained in:
Rémi Verschelde
2021-11-22 10:29:49 +01:00
committed by GitHub
6 changed files with 70 additions and 18 deletions

View File

@@ -620,6 +620,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
xrMode = XRMode.REGULAR;
} else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
xrMode = XRMode.OVR;
} else if (command_line[i].equals(XRMode.OPENXR.cmdLineArg)) {
xrMode = XRMode.OPENXR;
} else if (command_line[i].equals("--debug_opengl")) {
use_debug_opengl = true;
} else if (command_line[i].equals("--translucent")) {

View File

@@ -128,6 +128,7 @@ public class GodotView extends GLSurfaceView {
setFocusableInTouchMode(true);
switch (xrMode) {
case OVR:
case OPENXR:
// Replace the default egl config chooser.
eglConfigChooser = new OvrConfigChooser();

View File

@@ -35,7 +35,8 @@ package org.godotengine.godot.xr;
*/
public enum XRMode {
REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen
OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", "");
OVR(1, "Oculus Mobile VrApi (Deprecated)", "--xr_mode_ovr", ""),
OPENXR(2, "OpenXR", "--xr_mode_openxr", "");
final int index;
final String label;